![wii64 roms that work wii64 roms that work](https://1.bp.blogspot.com/-ohsgxf5ApTo/WKuEdg26rnI/AAAAAAAAE-k/A5AwnUbmANMMz-0Lw_wuAxcLa9dagVu4QCLcB/s1600/Screenshot_2017-02-20-14-19-04.png)
Then, you can just flip an option in the menu when you are running homebrew N64 games and demos that write directly to the framebuffer. However, when I have time I’ll add a feature into glN64_GX that will allow it to render the N64’s framebuffer rather than rendering primitives passed through the N64’s graphics pipeline. The only drawback is that currently glN64_GX won’t render graphics for demos that only directly manipulate the framebuffer with the CPU. The plan is, of course, to continue hunting down bugs and adding features after the upcoming release.Īs for the other graphics plugins, glN64_GX is much faster than both soft_gfx and GX_gfx, so we may only release a build with glN64_GX. I hope to add a couple more features to glN64 prior to release, including glN64’s primitive framebuffer texture support as well as 2xSaI scaling for textures.
![wii64 roms that work wii64 roms that work](https://i.ytimg.com/vi/nAoSfiPyimU/maxresdefault.jpg)
Emu_kidid is a great tester, and he is maintaining an internal graphical issue list to work on.
![wii64 roms that work wii64 roms that work](https://s.uvlist.net/l/y2006/07/24373.jpg)
There are still a variety of bugs for different games, so don’t expect everything to look perfect, yet. Because GX is not 1:1 with openGL, there was a lot of investigation and tweaking required for me to get the behavior on GC/Wii close to what glN64 looks like on PC. If you have watched any of the recent gameplay videos, then you know that the accuracy of the glN64 port has increased substantially since the Wii64 Tiizer release we made for the Homebrew Channel. We’ll have a new look for the initial release, but we also plan on adding more features to the gui over time for your enjoyment. But, sit tight and we’ll continue to work on more features for Wii64 after the initial release.Ī complete re-code of the Wii64 gui is underway, so you’ll be able to enjoy using the wii-mote for navigation and also some sleek new graphics. Also, some graphics microcodes aren’t supported in glN64, so a few games such as Conkers BFD won’t work just yet.
WII64 ROMS THAT WORK CODE
Goldeneye) because this requires more investigation and significant code changes in the dynarec to implement. We may not initially support games that execute code directly from the cart or that use virtual memory (i.e. After further optimizations, tweaks, and profiling to reduce our memory consumption, then we hope to add Expansion Pak support. We are not planning on initially supporting the Expansion Pak because of memory limitations.
![wii64 roms that work wii64 roms that work](https://4.bp.blogspot.com/--o3dO3EDhWE/WM_KE61mfSI/AAAAAAAAF8Q/gdgNDUZfzH8cVZqp5XVlxqujC3wTBzWsgCEw/s1600/Screenshot_2017-03-20-15-52-42.png)
Also, you should be aware that not all of your favorite games will run on the initial release because of a variety of reasons. However, there are still a handful of showstopping bugs that we need to work through before we can make a public release. As you can tell, tehpola has made tremendous progress in debugging and optimizing the dynamic recompiling core. The browser background image is loaded from /mupen64-360/bg.png on the USB stick, other backgrounds are provided.First off, the April 1st Tiizer video is actual gameplay using a recent dev build of Wii64. Other controls are described in the emulator itself. In the browser, the Back button changes the current drive, A selects, B goes to parent dir. Many ROM formats are supported, zipped ROMs also work. Mupen64-360 is a Nintendo64 emulator for the Xbox 360, it's powered by libxenon and it's a port of Wii64 (which itself was a port of Mupen64). Description: Mupen64-360 is a Nintendo64 emulator for the Xbox 360, it's powered by libxenon and it's a port of Wii64 (which itself was a port of Mupen64).īack to Repository NFO **************************